On a sauvé alice à 2 minutes prêt c'était raté. Ouffff , on a bien aimé, beaucoup de code de cadenas à trouver. On a cru quon y arriverait pas Mais bien chouette. more »We saved Alice at 2 minutes ready. OUFFFF, we liked, a lot of padlock code to find. We thought we weren't going to make it, but nice.
Nous sommes un groupe d'amis friands des escape games à Paris et dans plusieurs villes de France, et nous attendions avec impatience notre expérience dans la salle "Instinct de survie" de LeavinRoom s... more »We are a group of friends fond of the escape games in Paris and in several cities of France, and we looked forward to our experience in the "Survival Instinct" room of LeavinRoom on the theme of the film Saw. There are some very good ideas in this room, including the staging of the start. Despite this, we were very disappointed with this experience. While we have not managed to get out after the 60 minutes (a first for our group despite successes in other rooms reputed to be very difficult). But that is not the reason for our disappointment because we will gladly accept defeat. On the other hand, our game master was somewhat unconvincing. He was struggling from the outset to explain to us the history, the rules and the reason for our presence (lack of motivation?). And at the exit, we had to insist on explaining what we had missed. He explained to us in a detached tone that there was a padlock missing in one place and that the room had not been properly prepared. There were no accessories for the photo at the end, no proposal for drinks (there is just a water cooler) and it's limit if we had the right to a "goodbye" when going out. All this would not be very serious if we had fun in the room. Except that the plot, initially original, quickly becomes a very long succession of padlocks that can not be opened in the conditions where one is (I do not want spoiler here but we lack the senses). Several padlock codes are obtained with puzzles without any connection to the plot of Saw. We were told at the briefing that we would have no clue. In fact, you get the instructions as you step on the screen. From the first room, our game Master gave us indications corresponding to the steps we had already carried out which destabilized us. In the end, we ended up taking it as a real survival game, by crunching the padlocks (only 3 digits!) without trying to find the clues to get them (which we do not usually do in other escapes), thinking it was part of the game . Personally if a serial killer is chasing me and what separates me from the exit is a 3-digit padlock, I open it quickly without asking me questions. It could have been an interesting and innovative approach compared to other Parisian escapes (getting out of there like Houdini because it is unlikely that a kidnapper would let the padlock codes hang around). Except it wasn't scary at all. The scenery is still pretty close to the movie. This escape was probably a must-do a few months/years ago. But there are now far better strung escapes with more original locks and better concealed in the décor than simple padlocks. I add that getting people down in Indian file masked eyes and without housekeeping in a staircase is dangerous. And that the game master is hyper important for the story so it is better to recruit motivated people and loving their craft. Come on, it doesn't matter, we quickly forget this bad experience and we move to a more interesting escape!
Had an awesome experience playing the Alice one, would definitely recommend this place. Groups can go up to 5 people and the game is an hour long, but it was the quickest hour I’ve ever experienced!
Good puzzles and a scary atmosphere (did the SAW one).
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